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   <TITLE>class  OSGPARTICLE_EXPORT osgParticle::MultiSegmentPlacer</TITLE>
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<H2>class  OSGPARTICLE_EXPORT <A HREF="#DOC.DOCU">osgParticle::MultiSegmentPlacer</A></H2></H2><BLOCKQUOTE>A polyline-shaped particle placer.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Object,M,CPlacer,MPlacer.html,CMultiSegmentPlacer,MMultiSegmentPlacer.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.11.1">MultiSegmentPlacer</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.11.2">MultiSegmentPlacer</A></B>(const <!1><A HREF="MultiSegmentPlacer.html#DOC.2.11.2">MultiSegmentPlacer</A> &amp;copy, const osg::CopyOp &amp;copyop = osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.11.3">META_Object</A></B>(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="MultiSegmentPlacer.html">MultiSegmentPlacer</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.11.4">place</A></B>(<!1><A HREF="Particle.html">Particle</A>* P) const 
<DD><I>Place a partice.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   int <B><A HREF="#DOC.2.11.10">numVertices</A></B>() const 
<DD><I>Get the number of vertices which define the segments</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const osg::Vec3&amp; <B><A HREF="#DOC.2.11.11">getVertex</A></B>(int i) const 
<DD><I>Get a vertex</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.11.12">setVertex</A></B>(int i, const osg::Vec3 &amp;v)
<DD><I>Set a vertex</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.11.13">setVertex</A></B>(int i, float x, float y, float z)
<DD><I>Set a vertex</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.11.14">addVertex</A></B>(const osg::Vec3 &amp;v)
<DD><I>Add a vertex</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.11.15">addVertex</A></B>(float x, float y, float z)
<DD><I>Add a vertex</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.11.16">removeVertex</A></B>(int i)
<DD><I>Remove a vertex</I>
</DL></P>

<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.11.5">~MultiSegmentPlacer</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MultiSegmentPlacer.html">MultiSegmentPlacer</A>&amp; <B><A HREF="#DOC.2.11.6">operator=</A></B>(const <!1><A HREF="MultiSegmentPlacer.html">MultiSegmentPlacer</A> &amp;)
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="Placer.html">Placer</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>libraryName</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>className</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isSameKindAs</B>(const osg::Object* obj) const 
</DL></P>

</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>A polyline-shaped particle placer.
This placer class sets the position of incoming particles by choosing a random point on the
specified sequence of connected segments.</BLOCKQUOTE>
<DL>

<A NAME="MultiSegmentPlacer"></A>
<A NAME="DOC.2.11.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MultiSegmentPlacer()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="MultiSegmentPlacer"></A>
<A NAME="DOC.2.11.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MultiSegmentPlacer(const <!1><A HREF="MultiSegmentPlacer.html#DOC.2.11.2">MultiSegmentPlacer</A> &amp;copy, const osg::CopyOp &amp;copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.2.11.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="MultiSegmentPlacer.html">MultiSegmentPlacer</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="place"></A>
<A NAME="DOC.2.11.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void place(<!1><A HREF="Particle.html">Particle</A>* P) const </B></TT>
<DD>Place a partice. Called automatically by <CODE>ModularEmitter</CODE>, do not call this method manually.
<DL><DT><DD></DL><P>
<A NAME="~MultiSegmentPlacer"></A>
<A NAME="DOC.2.11.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~MultiSegmentPlacer()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator="></A>
<A NAME="DOC.2.11.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MultiSegmentPlacer.html">MultiSegmentPlacer</A>&amp; operator=(const <!1><A HREF="MultiSegmentPlacer.html">MultiSegmentPlacer</A> &amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="numVertices"></A>
<A NAME="DOC.2.11.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   int numVertices() const </B></TT>
<DD>Get the number of vertices which define the segments
<DL><DT><DD></DL><P>
<A NAME="getVertex"></A>
<A NAME="DOC.2.11.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const osg::Vec3&amp; getVertex(int i) const </B></TT>
<DD>Get a vertex
<DL><DT><DD></DL><P>
<A NAME="setVertex"></A>
<A NAME="DOC.2.11.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setVertex(int i, const osg::Vec3 &amp;v)</B></TT>
<DD>Set a vertex
<DL><DT><DD></DL><P>
<A NAME="setVertex"></A>
<A NAME="DOC.2.11.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setVertex(int i, float x, float y, float z)</B></TT>
<DD>Set a vertex
<DL><DT><DD></DL><P>
<A NAME="addVertex"></A>
<A NAME="DOC.2.11.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void addVertex(const osg::Vec3 &amp;v)</B></TT>
<DD>Add a vertex
<DL><DT><DD></DL><P>
<A NAME="addVertex"></A>
<A NAME="DOC.2.11.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void addVertex(float x, float y, float z)</B></TT>
<DD>Add a vertex
<DL><DT><DD></DL><P>
<A NAME="removeVertex"></A>
<A NAME="DOC.2.11.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void removeVertex(int i)</B></TT>
<DD>Remove a vertex
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

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